The idea of work practice is specifically juxtaposed against the process or procedural viewpoint. At the heart of this view is the recognition that practitioners have various skills and know-how that are brought to bear when called upon. Practitioners form communities based on learning and improvement of their knowledge and skills. This seems to be a natural form of socializing in enterprises.  The architecture of practice includes specific types of role-players, such as mentor and legitimate peripheral participant.  This sets up specific kinds of relationships between master and apprentice, or similar senior-junior practitioner complementary role-playing. Practices deal in both skills and lore. Practices have processes, and they participate in processes that invoke various practices.

•    Elements: Practitioners, communities, knowledge, skills, lore, role-players, tools, specialized language, relationship to processes
•    Types: manner of learning and practicing, type of practice outcome (mechanical repair, law, medicine, entertainment, etc.)
•    Sociality: Since practices are practiced by humans (not automation) they are intrinsically sociable